Video creatives that sell
We create promotional videos for mobile games that grab attention and convert viewers into players.
Over the past 5 years, we have produced more than 20,000 video creatives
and reduced user acquisition costs for dozens of companies.
Nexters, Gdev, RJ games, Pixonic, Frontiers, Playrix, Plarium, Mytona, My.games, Belka games, Visor games, Axlebolt, Panoramik games, AppQuantum, ADquantum, Social quantum, Nordcurrent, Bit games, Azur games, Helio games, Playkot, Mamboo games, Deus craft, IceCat, Beresnev games, Pushkin, Whalekit, Game Insight, Qumaron, 2RealLife, Red brix wall, HeroCraft, Hitapps, TapClap, PlayDucky, GameGears, Hypemasters, Enjoy games, Royal ARK, Yandex games, Dragon Machine, G-Core labs, OHM, MBS, Applife, 1C, Servers com, GDCY conf, White nights conf, Game service HUB
You spent hours creating a creative, but... CTR is low, conversions are weak, and budgets are going down the drain?
How many times have you faced this?
- The creative looks great, but it doesn't perform?
- Time is wasted on approvals and revisions, but the results are disappointing?
- You need to quickly adapt dozens of variations, but the team can't keep up?
Using proven strategies and AI, we create creatives that not only grab attention but also sell. And we do it faster and cheaper than traditional agencies and inhouse creative team.
AI | 3D Cinematics | Filming
Outsource Games development
2D Creatives | ART outsource
An effective video creative should be short, dynamic, and visually appealing. It must quickly capture the viewer's attention, showcase the unique features of the game, and encourage action. It is also important to consider the target audience and tailor the content to their preferences.
Studies show that video ads with a duration of 15–30 seconds are most effective for mobile games. This length allows you to quickly deliver the key message and maintain the viewer's attention.
The best results for user retention come from video creatives that showcase gameplay, unique features, and the advantages of the game. In some cases, using fake creatives (misleads) can be effective, as they significantly reduce the cost per installation, but the quality of users may also decrease. The optimal approach is the 33% method, where 1/3 of the creatives are copied from the best ideas of competitors, 1/3 are improvements of current successful creatives, and 1/3 are new experimental formats.
Effectiveness can be assessed using metrics such as click-through rate (CTR), conversion rate, cost per install (CPI), and return on investment (ROI). Analyzing these metrics helps understand which elements of the video creative perform the best.
It is recommended to update video creatives every 1–2 months to maintain audience interest and adapt to changes in trends and user preferences.
We most often see an issue with the first 3 seconds. Small studios often show the game’s logo, their company logo, or something very slow and static in the first 3 seconds. However, the first 3 seconds are the most crucial for a good video creative, as they should clearly and understandably present the problem that the viewer wants to solve.